Ambiente virtual de aprendizaje como representación social dialógica y comunicativa para la prevención del consumo de drogas con estudiantes del grado noveno de la institución educativa Jaime Salazar Robledo en la ciudad de Pereira
Ambiente virtual de aprendizaje como representación social dialógica y comunicativa para la prevención del consumo de drogas con estudiantes del grado noveno de la institución educativa Jaime Salazar Robledo en la ciudad de Pereira
Director
Correa Aristizábal , Gloria Inés
Autor corporativo
Recolector de datos
Otros/Desconocido
Director audiovisual
Editor/Compilador
Editores
Universidad Tecnológica de Pereira
Tipo de Material
Fecha
2023
Cita bibliográfica
Título de serie/ reporte/ volumen/ colección
Es Parte de
Resumen
El proyecto de grado aquí planteado tiene su interés en el diseño de un Ambiente Virtual de Aprendizaje como representación social dialógica y comunicativa para la prevención del consumo de drogas con estudiantes del grado noveno de la institución educativa Jaime Salazar Robledo en la ciudad de Pereira. Para lograr este objetivo se analizó la producción científica pertinente, seleccionando textos relacionados con los Ambientes Virtuales de Aprendizaje y articulados con el tema de las drogas, debido a que el uso de drogas evidencia un aumento en los ámbitos internacional, nacional y local, en su mayoría en población juvenil (que es también el público que hace mayor uso de las Tecnologías de la Información y la Comunicación).
En este sentido, la investigación se llevó a cabo en cinco fases: Diagnóstico, Aplicación del instrumento de entrada, Implementación del Ambiente Virtual de Aprendizaje, Aplicación del instrumento de salida y Análisis de resultados y sistematización de la información. Se implementó una metodología cualitativa, con estrategias del método etnográfico; se aplicó como instrumentos de recolección de datos, la encuesta con preguntas abiertas y cerradas. Se aclara que ésta se realizó de entrada y de salida con el fin de indagar sobre los saberes previos que poseían los estudiantes respecto al consumo de sustancias psicoactivas y percepción de los ambientes virtuales de aprendizaje así mismo poder construir metas educativas con sus respuestas y posteriormente medir los conocimientos adquiridos después de participar en los talleres realizados durante el proceso.
Finalmente y a partir de los resultados que, en atención a la incidencia del consumo de drogas por los adolescentes, se presenta una propuesta formativa soportada en los recursos de la Tecnología de la Información, que tiene la intención de aprovechar las ventajas y potencialidades de estas herramientas para poner en marcha una acción preventiva y de carácter formativo que favorezca la interacción, reflexión y toma de conciencia de los estudiantes, que privilegia estilos de vida positivos, propositivos y proactivos, se concluye que la prevención del consumo de drogas y otras conductas forma parte de las estrategias de promoción de la salud y los centros educativos son clave para implementar este tipo de estrategias.
The degree project presented here focuses on the design of a Virtual Learning Environment as a dialogical and communicative social representation for drug prevention among ninth-grade students at Jaime Salazar Robledo educational institution in the city of Pereira. To achieve this objective, we analyzed pertinent scientific literature, selecting texts related to Virtual Learning Environments and their connection to the topic of drug use. The use of drugs is on the rise at the international, national, and local levels, primarily among young people (who also constitute the primary users of Information and Communication Technologies). In this context, the research was carried out in five phases: Diagnosis, Application of the entry instrument, Implementation of the Virtual Learning Environment, Application of the exit instrument, and Analysis of results and data systematization. A qualitative methodology with ethnographic method strategies were employed, using both open and closed-ended surveys as data collection instruments. It is important to note that were conducted both entry and exit surveys to assess students' prior knowledge about psychoactive substance use and their perception of virtual learning environments. This information helped to formulate educational goals based on their responses and later measure the knowledge acquired after participating in the workshops throughout the process. Finally, based on the results and in response to the increasing drug consumption among adolescents, it was possible to propose a formative program supported by Information Technology resources. This program intends to leverage the advantages and potential of these tools to implement preventive and educational actions that promote interaction, reflection, and students' awareness. It prioritizes positive, purposeful, and proactive lifestyles. In conclusion, drug and behavioral prevention is an integral part of health promotion strategies, and educational institutions play a pivotal role in implementing these types of approaches.
The degree project presented here focuses on the design of a Virtual Learning Environment as a dialogical and communicative social representation for drug prevention among ninth-grade students at Jaime Salazar Robledo educational institution in the city of Pereira. To achieve this objective, we analyzed pertinent scientific literature, selecting texts related to Virtual Learning Environments and their connection to the topic of drug use. The use of drugs is on the rise at the international, national, and local levels, primarily among young people (who also constitute the primary users of Information and Communication Technologies). In this context, the research was carried out in five phases: Diagnosis, Application of the entry instrument, Implementation of the Virtual Learning Environment, Application of the exit instrument, and Analysis of results and data systematization. A qualitative methodology with ethnographic method strategies were employed, using both open and closed-ended surveys as data collection instruments. It is important to note that were conducted both entry and exit surveys to assess students' prior knowledge about psychoactive substance use and their perception of virtual learning environments. This information helped to formulate educational goals based on their responses and later measure the knowledge acquired after participating in the workshops throughout the process. Finally, based on the results and in response to the increasing drug consumption among adolescents, it was possible to propose a formative program supported by Information Technology resources. This program intends to leverage the advantages and potential of these tools to implement preventive and educational actions that promote interaction, reflection, and students' awareness. It prioritizes positive, purposeful, and proactive lifestyles. In conclusion, drug and behavioral prevention is an integral part of health promotion strategies, and educational institutions play a pivotal role in implementing these types of approaches.